Valley Games' Municipium Board
Here, we have the board for Reiner Knizia’s, Municipium. This game is a sort of an area majority game, where players place and move their family members on the various key buildings in this roman city. The roads connect the various 6 institutions along a main route and then a special route connects two buildings to the temple. Each city has a special power which is recorded on the scrolls. These powers generally move pieces around on the board. Above the scrolls is an area which holds various key rewards in the game that help lead to victory.
Some other clarifications. The board is color coded according to the pieces placed in areas. So colored banners underneath the ovals relate to this as do the spaces in the reward monuments. Some good suggestions on adding icons, so there are now icons on the information scrolls.
One interesting thing with icons. While certainly informative and aiding in scanning, icons also serve to make games more compelling to look at and get into. Reading words are not as inviting as icons. So icons’ presence brings viewers in and offers another dimension to the information – game piece explanation. With these, one can visually match pieces to places and functions rather than go through another layer of piece names and identification as is the case with words. It is that voice that says, “Oh, this piece does that and causes this to happen.” The disadvantage to icons is that they often need to first be learned or referenced through copy or some other descriptive means. In this case, the more complicated concepts are best explained with both the icon and type to prevent annoying lookups.